AI inference glossary
Benchmark metrics

Iso-interactivity

Also known as matched interactivity, equal token rate

In plain English

Iso-interactivity compares systems while users see words appear at the same speed. This provides an apples-to-apples view of the hardware behind the experience.

Technical definition

Iso-interactivity means comparing systems at the same per-user generation rate.

Engineering details

Benchmark runs rarely land at identical tok/s/user values because each recipe has different concurrency points. An iso-interactivity comparison interpolates each Pareto frontier at a shared target and then compares throughput, cost, or efficiency there.

Why it matters

Holding user experience constant avoids a common benchmark error: declaring a high-throughput system faster when it reaches that throughput only by serving every request more slowly.

How to read it in InferenceX

InferenceX articles use iso-interactivity tables for hardware, precision, and software comparisons. Values outside a measured frontier are marked unreachable and are not extrapolated beyond observed data.